Players begin by selecting a pawn and moving along the board. Each player receives one Business card, five Strategy cards, and $3 in starting capital. The core mechanic revolves around dual-sided Strategy cards (Build Mode and Tactic Mode).
In Build Mode, players acquire funding, property, and workers to establish and expand businesses. In Tactic Mode, they protect their enterprises or take competitive actions against other players.
Open businesses generate ongoing income based on their assigned values. The board introduces continuous real-world pressures through three types of Event cards:
- Global Shift events affect all players simultaneously
- Industry Impact events target specific economic sectors
- Savanna Schemes deliver localized challenges to the individual player
The Market Place allows players to acquire additional Business cards and powerful Power Play cards, enabling them to influence economic conditions or respond to setbacks.
At the outset, players collectively choose among three victory conditions — Race Mode, High Score Mode, or Bean-Counter Mode — adding a layer of strategic planning and goal-setting. A Savanna Sweep (successfully opening all three businesses within a single sector) provides an immediate victory.
Throughout the game, every card played requires critical thinking, risk assessment, resource management, and adaptive decision-making. Players must constantly balance short-term actions with long-term strategy while responding to dynamic economic and environmental pressures — skills directly aligned with 21st-century learning objectives in economics, entrepreneurship, civics, and social studies.
Each Business Card represents a real enterprise in Tanza's economy — showing its sector, the Money, Property, and Worker cards required to open it, and its point value on the Sector Wheel. Players start with 1 Business card dealt face-up. Remaining cards are displayed face-up in the Market Place.
Strategy cards are the heart of the game — every card has two sides: a Build Mode side (green/yellow/purple) used to construct businesses, and a Tactics Mode side (red) used to attack rivals or defend your own. Each player holds 5 cards at all times.
Play these to gather the resources needed to open businesses.
Flip to the red side to attack rivals or defend your empire. Three types of Tactics cards:
Power Play cards are purchased — pay $2 (or discard 2 cards) to draw the top card from the face-down Power Play deck. Up to 2 per turn. Play immediately or hold in hand. Two categories:
Drawn when a player lands on an Event space. Read aloud — the card specifies who is affected. Keep all three Event decks face-down and separate.
First player to reach the Watering Hole wins immediately. Simple, fast, great for first sessions.
Start hereWhen the first player reaches the Watering Hole, finish the round. Everyone totals Cash + Business Points. Highest score wins.
Same as High Score, but adds Sector Wheel Bonus points. Rewards players who build businesses in their sector's color. Most complex scoring.
Open all 3 businesses in the same sector at any time — and win instantly, regardless of board position.
Tie-Breaker: Most Cash wins.
Receive cash equal to the point value of each of your Open Businesses from the Bank.
Roll 2d6. Move your pawn that many spaces counter-clockwise. If occupied, jump ahead.
If you land on an Event Icon, draw the top Event card and read it aloud. Resolve it.
In any order, unlimited: Buy Business or Power Play cards · Build businesses · Play Tactics · Trade with other players.
Draw back up to 5 Strategy cards. If you hold more than 5, don't draw. Pass clockwise.