Entrepreneurship · Resource Management · Strategy
Can you survive the Marketplace? To survive, players must build profitable businesses, manage scarce resources, outmaneuver competitors, and make smart decisions under pressure. Every turn forces a tradeoff — invest, defend, expand, or risk falling behind as the market shifts around you.
Players: 2–6
Ages: 11+ (easily adaptable for advanced younger players)
Play Time: 45–90 minutes (adaptable for classroom)
Teachers · Home Schoolers · Gamers & their Families
Teachers Classroom-ready gameplay that fits class periods. Supports economics, STEM, and critical thinking curricula. Built-in discussion points for real-world business lessons.
Homeschoolers Hands-on learning in business and life skills. Screen-free group activity that brings concepts to life. Flexible pacing for different age groups.
Gamers & their Families Competitive strategy with high replay value. Strong player interaction, trading, and disruption. Engaging for game nights and strategy enthusiasts.
Resources · Strategies · Market Shifts
TANZA explores entrepreneurship through an exciting, playable experience. Each turn, players move around the board, decide what to build, manage limited resources, and respond to shifting market conditions. Along the way, they trade, compete, and make strategic decisions that shape the outcome of the game.
Core gameplay includes:
Move around the board and choose where to build.
Gather and manage money, property, and workers.
Trade, compete, and strategically disrupt opponents.
Navigate unpredictable market events.
Win by reaching the center or building the strongest business position.
With multiple victory modes and two-sided strategy cards, every game feels different.
Districts · Teachers · Players
Pre-Order Options includes free shipping. Ships Q3 2026.
Schools & Districts are Purchase Order only. Bulk pricing includes 2 online PD sessions (up to 6 per session).
Teachers & Parents enjoy a Pre-Order discount.
Play Online (Preview) for free during our Pre-Order launch on Tabletopia, no app purchase required. Play on Steam's Table Top application (app purchase required, game is free). Visit Districts or Teachers pages for links.
Taking Science Out of the Lab
TANZA started with a simple idea: What if we taught complex concepts the way people actually learn—through experience, decisions, and consequences?
The framework aligns with established scientific proficiency strands—building explanations, evaluating evidence, and understanding how knowledge develops.
Learn by doing.
Make decisions.
Live with the outcomes.
See systems unfold.
Taking Science out of the Lab—and putting it into play.